
01Digital Educational Resource
Fibonacci e o Número de Ouro
Cities where numbers hide in plain sight.

Kendir StudiosPrologueInt. Classroom · Late afternoon
A creative studio dedicated to designing and producing educational resources and games. We design immersive worlds for students and support tools for teachers.
Sc. 01The idea
Characters, places and contexts that show why something is worth learning and what it is for.
Resources aligned with the curriculum and scientifically validated, ready for students. Less time preparing, more time teaching.
Learning design, art, narrative, development and validation, in one place and at the scale you need.
Sc. 02 · Ato IOur work
Sc. 03 · Ato IIWhat we do
Sc. 04Art direction
The art grows up with the learner. A six-year-old and a fourteen-year-old need different worlds.

Primary · 5 to 10
Round shapes, clean outline, open sky.

Middle years · 10 to 12
Comic line, low sun, dust in the air.

Lower secondary · 12 to 15
Ink, texture, chiaroscuro.






Cast across three cyclesRED · EduQA · DGE
Sc. 05 · Ato IIIAtlasInt. Engine room · Night
One workspace to create, manage, validate and publish digital learning resources. Atlas is in development and open to partnerships.


Sc. 06 · Ato IVLess work
For instructional designers, publishers, teachers and educators.

EpilogueExt. Lighthouse · Dusk