Kendir Studios

What we do

Digital learning experiences, built to scale.

We design, develop and produce digital learning content for educational publishers, EdTech companies and education institutions.

From individual interactive exercises to complete curriculum-aligned learning experiences, Kendir Studios combines instructional design, creative production and technology in one team.

What we deliver

Designed for learning. Built for engagement. Delivered at scale.

Explorer celebrating on a mountain summit

Educational games

Learning through play, with stories, challenges and consequences.

We develop complete games and resources, from concept to game engine. Subject matter and mechanics are tied together, so students progress because they understand, not because they guess.

  • Game design driven by learning goals
  • 2D and 3D art, animation and sound
  • Unity and web, for computer and tablet
Exploration screen with a progress message
RED · EduQA project · Directorate-General for Education (DGE)

Gamified learning

Missions, medals and progress that give study a rhythm.

Game layers on top of existing content and platforms. Designed to motivate without distracting, and to give teachers a clear read on progress.

  • Narrative, missions and rewards
  • Diagnostics, levels and differentiated paths
  • Progress data in xAPI, cmi5 and SCORM
Number sequence activity inside the resource
RED · EduQA project · Directorate-General for Education (DGE)

Digital educational resources

Platforms, simulators, activities and content, like the DER (Digital Educational Resources).

Complete resources for a topic or a school year: narrative, sets, dozens of interactive activities, videos and printable materials, with scientific review.

  • Learning script and storyboard
  • Interactive activities, video and offline materials
  • Documented curriculum alignment
Craftsman in his workshop, surrounded by tools and drawings
RED · EduQA project · Directorate-General for Education (DGE)

Content production at scale

The production methods from projects we have delivered, applied at volume.

We bring the production methods from projects we have delivered to each new one. Quality holds as volume grows: thousands of activities, dozens of curricula, deadlines met.

  • A production line in six controlled stages
  • 20,000 activities produced and validated in 6 months
  • More than 50 reviewers, one standard for every activity

How we produce at scale

Observatory with instruments and charts
RED · EduQA project · Directorate-General for Education (DGE)

Content management systems

In development: a platform for your team to produce and manage content.

We are building an LCMS that keeps the work connected from concept to production, for publishers, school groups and public bodies. Your teams design, produce, validate, publish, test and deploy in one place.

  • Branding, roles and workflows to measure
  • AI that proposes, people who approve
  • Export to any LMS

See in detail

ProcessSix stages

From script to student.

  1. 01

    Concept

    Learning goals, audience, curriculum fit and the idea of the world.

  2. 02

    Script and storyboard

    Narrative, activity sequence, sets and characters on paper.

  3. 03

    Art and sound

    Illustration, animation, video and audio, in the right lens for the age.

  4. 04

    Development

    Game, activities and platform, accessible and ready for any screen.

  5. 05

    Validation

    External scientific and pedagogical review, student testing and logged fixes.

  6. 06

    Release and growth

    Publishing, progress data and ongoing improvement.

The team

Small squads, complete crafts.

We work in multidisciplinary squads. Every project has people who think about pedagogy, design, coding and project management.

  • Instructional designers
  • Illustrators and animators
  • UI and UX designers
  • Developers
  • Multimedia specialists
  • Production management